Sept - Dec 2016
Global Digital Innovation
Edu Tech 

GLOBAL TECHNOLOGY TRENDS

What Digital Citizenship means

Digital etiquette: Electronic standards of conduct or proceedings.

It is not enough to create rules and policies, we must learn to become responsible digital citizens in this new society.

Digital communication: electronic exchange of information.

Anyone should be afforded the opportunity to access information anywhere and anytime.

Digital literacy: the process of teaching and learning about technology and the use of technology.

As new technologies emerge we need to learn how to use that technology quickly and appropriately. We need to be digital literate.

Digital access: full electronic participation in society.

Digital exclusion of any kind does not enhance the growth of human beings in an electronic society. One gender should not have preferential treatment over another. Electronic access should not be determined by race, physical or mental challenges. The issue of people in cities or towns with limited connectivity needs to be addressed as well. To become productive citizens we need to be committed to equal digital access.

Digital commerce: electronic buying and selling of goods.

Children and young people need to learn about how to be effective consumers in a safe digital economy.

Digital law: electronic responsibility for actions and deeds.

Digital law deals with the ethics of technology. There are certain rules of society that fall under illegal acts. These laws apply to anyone who works or plays online.

Digital rights and responsibilities: those freedoms extended to everyone in a digital world.

Basic digital rights must be addressed, discussed and understood in the digital world. With these rights also come responsibilities. Users, including children and young people, must help define how the technology is to be used in an appropriate manner. In a digital society these two areas must work together for everyone to be productive.

Digital security (self-protection): electronic precautions to guarantee safety.

In any society there are individuals who steal, deface property or disrupt other people’s lives. The same is true for the digital community. It is not enough to trust your peers in the community for your own safety. In our own homes we put locks on our doors and fire alarms in our homes to provide some level of protection. The same must be true in the digital world. We need to have virus protection, back ups of data and surge control on our equipment. As responsible citizens we must protect our information from outside forces that might cause disruption or harm.

Source: http://www.digitalcitizenship.net/Nine_elements.html

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Creator Spaces   Designing Innovation Economics

 


Ayesha Dawood


I liked this when I came across it “Thinking is a kind of making, and making is a kind of thinking" says Jessie Shefrin former Provost of The Rhode Island School of Design and past Dean of Graduate Studies of The Rhode Island School of Design.

I like this too, alot 'design thinking ... is the expression of communication – the form itself...' that is the response I got when I asked John Maeda, at a talk at MIT this year what design thinking is -- Is it the form, is it the way it is presented .. and how does it impact international affairs? His response has got me mulling on innovation economics – and a very 21st century focus. The innovation economics idea was introduced to me by Professor William Fisher of Harvard Law School, Wilmer Hale Professor of Intellectual Property. And so Professor Fisher I take the liberty to propel this idea to designing innovation economics in the 21st century. So here I am positing Creator Spaces as innovation economics in action. And yes, Prof Fisher, Intellectual Property is important and as you say, only and only if it creatively engages with culture. So I take the creative engaging with the culture of a people, the culture of counties ... to a culture of creation. So, I am building and creating and designing too. Is this Ronald Dworkin`s chain novel theory playing itself out – a step by step building of things.

In particular I focus on Creator and Maker spaces which I call Creator Spaces. It is a movement rapidly gaining traction – and pioneering new pedagogies – tinkering, creator and playful learning pedagogies. No doubt this is influencing and will continue to improve a whole new wave – tinkering, playful learning and learning through play and exploration heralding novel creations as well as iterations in the new edu- tech era.

This is innovation economics birthed. A world of tinkering, software and hardware creation including an immersive engagement with technology and with materials –that is what empowers us to be courageous and creative. To make, to create – the art of playful learning and innovator spirit is boldly borne.

In seeing what we create – both online with immersive engaging of technology to building with our minds and hands to creating with materials to embracing the realm of possibilities and yes frameworks ( the lawyer in me screams legal frameworks as much computational thinking calls for system frameworks ). That is the power of Creator Space. They energise, motivate, uplift and propel growth in ones own sense of self, in creativity, in making, in building, in designing and cognition and critical thinking. And this is why it makes sense – it is innovation economics in both the digital and physical – a new form of a connected world – a world of immersive technology made simple – a world of creative making and a world of design and designing new things – software, new hardware, new things and while the search for new hardware forms and hardware materials is increasingly opening up new possibilities in materials.... Creator Spaces are about working with what is available as well making new from afresh and in that process new forms are birthed – New software creation is Creator Space and open source learning and remixing also lend impetus to this. See what amazing creations Scratch, an open source computer programme inspiring community learning and inspiring kids to create stories, animations and games - initiated at the MIT Media Lab Lifelong Kindergarden Group - is doing for kids globally here https://scratch.mit.edu

Designing Creator Spaces is about inspiring people to take charge of their minds and ideas. I marvelled at watching the excitement and agility of the kids at MIT `s Scratch Day this May. Boundless enthusiasm and fun creations – and such confidence.

A new creator pedagogy in the making – yes – but maybe not so new in Africa and emerging economies where creator crafts and tinkering necessities were birthed. It is this staple that will take the shift to tinkering and artful play in emerging economies to levels unparalleled and a boon for innovation economics. Now that is design thinking innovation economics.  Creator Spaces is innovation economics. And yes, Intellectual Property matters.

Ayesha Dawood is a lawyer, writer and artist and educator. She is a Harvard and South African educated lawyer (@ConsultAyesha) She has an LL.M from Harvard Law School and is a recent Fellow of the Weatherhead Centre for International Affairs, Harvard University.